Black Ops 6 Jan 9 update patch notes: Invisble skin glitch & Zombies Directed Mode changes
Treyarch apologized for angering Black Ops 6 Zombies fans with the previous update and responded by reverting those changes and making more adjustments to improve the overall experience.
BO6 Zombies fans slammed the Squid Game crossover for failing to meet expectations. The new limited-time game mode, Dead Light, Green Light, forced players to exfil at round 10. Since there also weren’t any Easter Eggs available in the mode, some questioned why they should waste their time with it.

The devs heard the feedback, extended the round cap to 20, and will extend it even more the following week. Meanwhile, a recent change made completingweapon camo challengesin Zombies Directed mode more difficult because of a 30-second increased delay between rounds.
Those concerns were also heard, and Treyach reverted that change. In addition, fans called out the devs for‘lying’ about the Jan 3 updatebecause it failed to remove a glitch that caused Vermin to kill you one-shot even though it was in the patch notes.

The devs owned up to the mistake but won’t be able to make any changes until Season 2 starts on Jan 28. Before looking too far ahead, let’s look at everything included in this minor update.
Black Ops 6 Jan 9 update patch notes
Here are the completepatch notesfrom today’s update.
Characters
Multiplayer
“The Big Game Augment for Shadow Rift was never intended to one-shot Elites, but we know it worked like that for months and we heard you about this latest change taking too much away from Shadow Rift overall. So, we’ve added four buffs to make Shadow Rift activate more frequently, including a 25% cooldown reduction, to keep it powerful and fun to use.”
LTM Highlights / Adjustments
“With the launch of Dead Light, Green Light, we wanted to ease players into the LTM with a single map and a 10-Round cap before Exfil to make sure the majority of players had a chance to be successful without feeling they needed GobbleGums to survive. Basically, a bite-sized experience that’s not too punishing. Looks like it was too easy and over too soon for a lot of you!”
“Sometimes bugs appear fixed in testing but turn out to still be an issue in the live game after the patch goes out. This sucks for everyone involved, and it can lead to inaccurate patch notes, which we never want. The Vermin double-attack bug is one of these, and like the Terminus speedrun fix, the proper solution for it unfortunately can’t be implemented as quickly as some of the other items listed above. Look for both of those fixes when Season 02 launches on Jan. 28.”