CDPR dev defends Starfield amidst facial animation criticism

Starfield’s facial animations have drawn a lot of criticism and comparison. One developer from Cyberpunk 2077 steps up to defend Bethesda’s latest title.

Starfieldhas been out for a month, with Bethesda’s newest IP in over twenty years drawing plenty of praise and criticism.

Starfield vs Cyberpunk 2077 graphical debate

However, it seems like the launch of Starfield and the rise to grace of 2020’s biggest title have caused many fans to endlessly compare both games.

Cyberpunk 2077’s latest expansionand update have drawn high praise and have raised many questions from theStarfield community. The latest debate questions Starfield’s graphical state, prompting a developer from Cyberpunk 2077 to defend Bethesda’s creation.

Ciri in The Witcher 4

Starfield player wants Bethesda to drop Creation Engine

The criticism came fromTwitter user, SynthPotato, who pleaded for Bethesda to axe the Creation Engine.

Much of SynthPotato’s claims come from noticing the minor details, as they compare the rigid behaviors of NPC in Starfield.

Ark survival evolved

Bethesda has used Creation for many years now and has drawn plenty of ire from fans due to its performance.

The community response to this Tweet was staggering as many fans piled on with their opinions. It spread so quickly that Patrick K. Mills, a developer from Cyberpunk 2077, felt compelled to voice his opinion on the matter.

cyberpunk 2077

Mills’ response focused on “tools and design” versus the engines being used to power both titles. Citing the scale of Starfield, Mills states that the title focuses on player freedom.

I like starfield a lot, so I’m not getting involved in the core criticism here, but I will say that the way they handle cinematics vs 2077 is not down to engine so much as it is tools and design. Related but not the same.https://t.co/l1rJNFlBoe

Instead bgs puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that’s coolYou can want their scenes to be more cinematic or whatever, and that’s fair, but it comes at a cost.

“Instead bgs (Bethesda Game Studios) puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that’s cool” Mills states.

The original poster, did acknowledge that these were also issues back in Cyberpunk 2077 at the game’s launch, but steady updates have ironed them out.

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With Bethesda planning to supportStarfield for years to come, it’s entirely possible that these same issues will be a thing of the past soon.