LoL Arena patch 14.16 notes: Augment, item & high skilled play adjustments
League of Legends’ Arena mode is receiving even more balance changes with Patch 14.16, aimed at shaking up the meta once more to try and tune the emerging high-level meta.
Arena has swiftly become one of Riot’s big hits since its release. The mode, which has stuck around on the client, has been under careful watch from Riot, who will determine whether or not it joins as an official permanent mode.

With its extended stay on the client, the devs are pushing through patches for the mode, shaking up the meta and keeping it from feeling stale.
Want to know what’s changing in Arena for Patch 14.16? We’ve got you covered.

When does Arena Patch 14.16 go live?
Patch 14.16 for Arena will go live with themain patch of League of LegendsonAugust 14, 2024. Patch 14.16 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 14.16 for your server:

When patching begins, there’ll be a few hours of downtime, and matchmaking queues will be taken offline approximately three hours beforehand.
What’s changing in Arena patch 14.16?
On-hit Arena adjustments
Every champion is taking a bit of a hit in Patch 14.16 in Arena as the baseline stats are being adjusted so that every champion now deals less damage on hit. This means players will have to rely more on abilities instead of auto attacks.
Balance changes
Items, augments, and champions are receiving various balance changes as the developers want to shake up the mode once more. This time many of the adjustments are aimed at high-skilled play, with champions Shyvana, Sylas, Udyr, and Nami being nerfed.
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