Sea of Solitude doesn’t need words to tell its moving story
Halfway throughSea of SolitudeI muted the voice volume and turned off the subtitles. Not because the writing or voice acting is bad, but because it says so much more through its environments and animations than it does with spoken words. It’s rather fitting sinceSea of Solitudeis an adventure game presented to players as a metaphor for what it’s like to struggle with mental illness and the overwhelming feelings of loneliness. Its striking visuals combined and the wordless ambiguity made the later scenes more powerful....